A member of Recon has given me permission to describe a bondage game he's devised. I love bondage games, especially where real chance is involved, which means the game can't be rigged and there's no predicting who will win or lose. It would be one thing if all parties to the game really wanted to tie up the others, but we know that there's a snowball's chance in hell for that to happen. Most of the people I've ever met are bottoms or subs like me (to quote a friend who's been saying this, and whom I've been quoting for years: "There are bottoms and there are liars") and are willing to play these games with the hope that they'll be the ones who lose and get tied up. And lose they usually try to contrive to do. Games lost by cheating aren't worth the effort. There's nothing more disheartening and less fun than a wrestling match between equally matched partners in which each is determined to be pinned by the other.
The best bondage games are gambles that rely on pure chance, on rolling (unmarked) dice or picking cards from a well shuffled (unmarked) deck.
My Recon friend's game calls for a deck of cards. All you need after that is two or more willing players, and whatever bondage equipment you can gather together in one place. He himself seems to have a lot of gear, and is into long-term scenes, but as I see it all factors are easily modifiable.
Here's his game, in brief:
Two or more players draw cards. Lowest card loses. The winner(s) decide how he'll be restrained: straitjacket? sleepsack? sleeping bag? mummified? spreadeagled? You name it. The loser draws another card. This time, with the exception of the Ace, every card number and face card stands for a time equivalent. For my Recon friend, who's into long-term scenes, a 2 means two-hours, 3 means three hours and so on up to 10, then Jacks 11 hours, Queens 12 and Kings 13. Obviously, that can run into many many hours, but the players can always attribute shorter time spans for each card.
If the loser, drawing for his bondage time, draws an Ace, he will be put into two different modes of bondage, say a sleepsack first and then a straitjacket. This determined, he draws another card for his time limit. It's not clear from the way my Recon friend states it if that limit will mean an equivalent amount of time in each bondage position, or divided time between the two modes of restraint. I'd imagine that is something different player groups can decide on their own.
If the loser really wants out before he's reached his time limit, he has a code word or sign for that, but after he's been freed and his problems have been seen to, he gets restrained exactly the way he was before, and now must stay in that position twice as long as he'd have had to stay when he was let free.
My Recon friend says that if anyone draws a joker, that gives them the right to include an accessory such as a blindfold or gag on the loser, but I think I'd want to change that, since it seems unfair to me, a lover of blindfolds and gags, that the chances of getting blindfolded or gagged should be so slim. Maybe one of you can suggest a better way to include them.
Depending on the number of players, once the loser has been restrained, I see no reason why the others shouldn't continue the game, until at the end there's only one winner left.
Any of you out there can tell me about bondage games you've played or would like to play? Or of ways that you'd improve this game? I'm all ears.
Gags, blindfolds and other "accessories" could be dictated by the suit of the bondage card drawn. For instance, spades could allow a blindfold, hearts a gag, diamonds both blindfold and gag, and clubs the winner's choice of any/all accessories he'd like to use.
Posted by: Mike | January 08, 2013 at 03:26 PM
I wanta play
Posted by: Ken | February 14, 2014 at 09:34 AM